All Work

Real-time
Havoc – Game
2024

Gallery

Overview
Contributed as a freelance VFX artist, developing real-time visual effects for gameplay systems and cinematics using Unreal Engine.
Contributions
- Designed Niagara particle systems for combat abilities and environmental effects
- Authored HLSL shaders for stylized material effects
- Collaborated remotely with the core team to iterate on visual targets
Tech Stack
Unreal Engine
Houdini
Blender
HLSL
Role
VFX Artist (Freelance)
Period
2024
Category
Real-time