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HT.
All Work
Real-time
Unreal Engine

Havoc

VFX Artist (Freelance) · Client: Indie Studio · 2024

Havoc

My Contribution

Designed Niagara particle systems for combat abilities and energy trails

Created stylized dissolve and noise-erosion master materials

Dynamic impact feedback and telegraphing for combat encounters

Technical Notes

GPU-driven Niagara emitters optimized for low overdraw during multi-character clashes

Custom HLSL and material parameter collections for synchronized skill timing

Production Gallery

Havoc 1

Role

VFX Artist (Freelance)

Engine

Unreal Engine

Platform

PC

Client

Indie Studio

Tech Stack:
Unreal Engine
Niagara
HLSL
Blender

Production Credit: Freelance / Indie Studio