All Work

Real-time
Unreal Engine
Havoc
VFX Artist (Freelance) · Client: Indie Studio · 2024

My Contribution
Designed Niagara particle systems for combat abilities and energy trails
Created stylized dissolve and noise-erosion master materials
Dynamic impact feedback and telegraphing for combat encounters
Technical Notes
GPU-driven Niagara emitters optimized for low overdraw during multi-character clashes
Custom HLSL and material parameter collections for synchronized skill timing
Production Gallery

Role
VFX Artist (Freelance)
Engine
Unreal Engine
Platform
PC
Client
Indie Studio
Tech Stack:
Unreal Engine
Niagara
HLSL
Blender
Production Credit: Freelance / Indie Studio