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Sang Tran

Senior VFX Artist

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Sang Tran
All Work
Real-time

Havoc – Game

2024

Havoc – Game

Gallery

Havoc – Game 1

Overview

Contributed as a freelance VFX artist, developing real-time visual effects for gameplay systems and cinematics using Unreal Engine.

Contributions

  • Designed Niagara particle systems for combat abilities and environmental effects
  • Authored HLSL shaders for stylized material effects
  • Collaborated remotely with the core team to iterate on visual targets

Tech Stack

Unreal Engine
Houdini
Blender
HLSL

Role

VFX Artist (Freelance)

Period

2024

Category

Real-time