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Sang Tran

About

Sang Tran

Senior VFX Artist focused on production-ready real-time effects, cinematic work, and technical art systems.

Ho Chi Minh City, Vietnam

I'm Sang Tran, a VFX artist based in Ho Chi Minh City, Vietnam, with more than 7 years of experience across games, cinematics, and launch content.

Production-readyreal-timeeffectsforshippedgamesandcinematicwork.

My path into VFX was built through practice: learning the tools, taking on real production work, and improving through delivery. That path led from support tasks to owning key effect sequences, including work featured in early marketing for Marvel's Spider-Man 2.

I focus on effects that read clearly in motion, support the art direction, and hold up under production constraints. I work best with clear feedback, fast iteration, and teams that value both craft and execution.

I'm open to senior remote roles and freelance work where I can take ownership of real-time VFX, collaborate closely with art and tech teams, and deliver production-ready work.

Experience

Freelance Technical VFX Artist

Upwork

2024 - Present
  • Deliver real-time VFX and technical art for indie and mid-size game studios
  • Build Niagara systems, shaders, and optimized Unreal Engine effects

Unreal Engine 5, Niagara, HLSL, Houdini

Senior VFX Artist

Sparx*

Apr 2022 - Present
  • Developed and optimized real-time VFX for AAA projects including Marvel's Spider-Man 2, Fortnite Remix Finale, New World: Aeternum, and Until Dawn (PS5)
  • Authored HLSL shaders and Unreal Engine 5 Niagara systems for production-quality effects
  • Built Python tools and Houdini workflows to speed up asset production
  • Worked with art directors, tech leads, and partner teams at Insomniac Games, Epic Games, and Amazon Games

Unreal Engine 5, Houdini, Python, HLSL, Perforce, Blender

VFX Artist

BadClay Studio

Jan 2022 - Apr 2022
  • Created dynamic visual effects for game cinematics and promotional content
  • Worked with art direction to hit the target look while staying within performance budgets

Houdini, Maya, After Effects

Video Producer

FPT Software

Jul 2019 - Oct 2020
  • Produced and edited corporate videos and internal training materials
  • Managed video production, editing, and final asset delivery

Adobe Creative Suite, Cinema 4D

Skills&Tools

VFX & Simulation

Niagara (UE5)
Houdini VFX
After Effects
Particle Systems
Physics Simulation

Shaders & Materials

HLSL
GLSL
Unreal Material Graph
Shader Optimization
PBR Workflows

3D Software

Houdini
Blender
Maya
Cinema 4D
3ds Max
Substance Designer

Game Engines

Unreal Engine 5
Unity
Niagara
Sequencer / MRQ

Programming & Pipeline

Python
VEX
C++ (basics)
Pipeline Automation
Perforce
Git

AI & Emerging Tools

Sora
Veo-2
ChatGPT
Midjourney
Stable Diffusion
Prompt Engineering

Education

MAAC Vietnam

Advanced Diploma in Visual Effects

2023

University of Banking, Vietnam

Bachelor of Banking and Finance

2020

Certificates