Real-time VFX for games and cinematics.
I build real-time effects, Houdini simulations, shaders, and production tools. Available for remote roles and selected freelance work.
Experience
Freelance Technical VFX Artist
Upwork
2024 - Present
- Deliver real-time VFX and technical art for indie and mid-size game studios
- Build Niagara systems, shaders, and optimized Unreal Engine effects
Unreal Engine 5, Niagara, HLSL, Houdini
- Developed and optimized real-time VFX for AAA projects including Marvel's Spider-Man 2, Fortnite Remix Finale, New World: Aeternum, and Until Dawn (PS5)
- Developed custom material shaders and Unreal Engine 5 Niagara systems for production-quality effects
- Built Python tools and Houdini workflows to speed up asset production
- Worked with art directors, tech leads, and partner teams at Insomniac Games, Epic Games, and Amazon Games
Unreal Engine 5, Houdini, Python, HLSL, Perforce, Blender
- Created dynamic visual effects for game cinematics and promotional content
- Worked with art direction to hit the target look while staying within performance budgets
Houdini, Maya, After Effects
Video Producer
FPT Software
Jul 2019 - Oct 2020
- Produced and edited corporate videos and internal training materials
- Managed video production, editing, and final asset delivery
Adobe Creative Suite, Cinema 4D
Featured Credits
Released productions where my credit appears in the final project.
Marvel's Spider-Man 2
VFX Artist
Black Knight (Netflix)
VFX Artist
Skills & Tools
VFX & Simulation
Niagara (UE5)
Houdini VFX
After Effects
Particle Systems
Physics Simulation
Shaders & Materials
Unreal Material Graph
Shader Optimization
HLSL (Custom Nodes)
PBR Workflows
3D Software
Houdini
Blender
Maya
Cinema 4D
3ds Max
Substance Designer
Game Engines
Unreal Engine 5
Unity
Niagara
Sequencer / MRQ
Programming & Pipeline
Python
VEX
C++ (basics)
Pipeline Automation
Perforce
Git
AI & Emerging Tools
Sora
Veo-2
ChatGPT
Midjourney
Stable Diffusion
Prompt Engineering