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Destructible Separate Mesh Tool for Blender
A Blender tool I wrote to extract fracture surfaces, build lightweight emitter meshes, and prep FX UVs from destructible geometry.
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A Blender tool I wrote to extract fracture surfaces, build lightweight emitter meshes, and prep FX UVs from destructible geometry.
I built a small ScriptUI panel for the repetitive parts of simple After Effects edits: titles, callouts, zooms, and quick checks before export.