
VFX Study/2 min
Procedural Terminal Shader in UE5
I rebuilt an old-screen flicker as a material—no flipbook needed.
A few things I figured out while making VFX, shaders, and tools.

I rebuilt an old-screen flicker as a material—no flipbook needed.

A storm sky that moves and flashes without eating the frame budget.

Big Houdini sims are fun. Getting them into a game is the hard part.

I got tired of cleaning up fracture pieces by hand, so I made a tool.