All Work
AAA
Real-time
Marvel's Spider-Man 2
12/2022 – 9/2023 @ Insomniac Games
Overview
Developed particle systems and environmental VFX for Insomniac Games' PS5 blockbuster, contributing to combat effects, web mechanics, and open-world atmosphere.
My role
Created cinematic VFX, gameplay VFX, and in-game UI effects for Insomniac Games' PS5 blockbuster.
Contributions
- Authored Houdini simulations for destruction and debris effects
- Built Niagara particle systems for combat and traversal VFX
- Optimized effects to hit PS5 performance targets
- Integrated assets via Perforce pipelines with the Insomniac FX team
Tech Stack
Houdini
Blender
Unreal Engine
Python
HLSL
Perforce
Role
FX Artist
Platform
Console, PC
Period
12/2022 – 9/2023
Client
Insomniac Games
Style
realistic
Category
AAA
Real-time