All Work
AAA
Real-time
Marvel's Spider-Man 2
12/2022 - 9/2023 @ Insomniac Games
Production pipeline
Proprietary engine
Houdini
Simulation
Particle systems
Real-time FX
Client engine
Integration
PS5 performance targetPerforce delivery
Role & scope
Created cinematic, gameplay, and UI VFX for Insomniac Games' PS5 release. Developed particle systems and environmental VFX for combat, traversal, and open-world atmosphere.
Contributions
- Authored Houdini simulations for destruction and debris effects
- Built real-time particle systems for combat and traversal VFX
- Optimized effects to hit PS5 performance targets
- Integrated assets via Perforce pipelines with the Insomniac FX team
Tech Stack
Houdini
Blender
Proprietary Engine
Python
HLSL
Perforce
Role
FX Artist
Platform
Console, PC
Period
12/2022 - 9/2023
Client
Insomniac Games
Style
realistic
Category
AAA
Real-time