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HT.
All Work
AAA
Real-time
Proprietary Engine

Marvel's Spider-Man 2

FX Artist · Sparx* (Virtuos) for Insomniac Games · 2023

My Contribution

Created gameplay and cinematic VFX interacting with characters and environments, including fire, explosions, impacts, and destruction.

Created dust, water, debris, lightning, and electrical effects for character and environmental interactions.

Technical Notes

Budgeted within PS5 60 FPS Performance Mode using real-time particle overdraw profiling

Houdini destruction and debris simulation pipelines integrated into proprietary engine

Adhered to strict Perforce branch check-in conventions with the Insomniac FX team

Project Context & Credits

Public footage and images shown for project context, not shot-by-shot attribution.

Waterfront action

Waterfront action

Official Trailer Frame
Fire and debris

Fire and debris

Official Trailer Frame
Symbiote encounter
Miles' Venom electricity
Sandman battle
Official In-Game End Credits

Official In-Game End Credits

Credit Verification

FX Artist credit under Sparx* - A Virtuos Studio in Marvel's Spider-Man 2 official credits roll.

Role

FX Artist

Engine

Proprietary Engine

Platform

PlayStation 5

Studio / Client

Sparx* (Virtuos) / Insomniac Games

Tech Stack:
Houdini
Blender
Proprietary Engine
Python
HLSL
Perforce

Production Credit: Credited under Sparx* / Insomniac Games