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HT.
All Work
Real-time
Unreal Engine 5

Malignant

Technical VFX Artist (Freelance) · Client: Buzzkill Interactive · 10/2025 - 5/2026

Malignant

My Contribution

Combat & weapon VFX (SMG muzzle flashes, recoil integration, projectile hits)

Blood simulation & Niagara optimization (LiquiGen flipbooks, 0.1s hit throttling)

UMG & screen FX (mutagen syringe HUD, radial cooldowns, low-health overlays)

Environment VFX & level dressing (dynamic fires, burning debris, localized lighting)

Technical Notes

LiquiGen fluid blood simulations exported as optimized sprite sheets and flipbooks into UE5

Blueprint rate-limiting logic (0.1s cooldown throttling) to mitigate frame hitching during automatic weapon fire

Dynamic UMG HUD widgets and fullscreen low-health post-process overlays

Selected Breakdown

Official Steam Store
In-Engine Profiling & Live Combat (UE5 PIE)

In-Engine Profiling & Live Combat (UE5 PIE)

Unreal Engine 5 · Profiling

Live Play-In-Editor profiling against sewer mutant hordes (AIC_SewerMutant) using STATGROUP_game. Monitored draw calls (574), primitive counts (2852k), and tick times; maintained 40+ FPS in the captured heavy-combat test scenario.

Environment Fire & Level Dressing (L_Town1)

Environment Fire & Level Dressing (L_Town1)

Niagara · Environment VFX

Authored environment fire emitters, floating paper debris, and ember particles in L_Town1 (Daybreak town) within Unreal Engine 5. Tuned dynamic point lights to illuminate dark streets without blowing out shadow contrast.

Blood Splatter Fluid Simulation

Blood Splatter Fluid Simulation

LiquiGen (JangaFX) · Simulation

Simulated high-velocity blood splatter trajectories using LiquiGen (JangaFX). Generated multi-angle flipbook sprite sheets for in-engine Niagara burst emitters.

Mutagen Syringe UMG & Screen Overlay

Mutagen Syringe UMG & Screen Overlay

UMG · Screen Post-Process

Engineered the core WBP_ActiveSyringe widget blueprint with a stylized ink-brush health bar and mutagen gauge. Added dynamic full-screen red vein overlay shaders that trigger when health drops or when mutant powers activate.

Mutation Skill Cooldowns & Overlays

Mutation Skill Cooldowns & Overlays

UMG · Radial Shaders

Designed WBP_InactiveSyringes for mutant ability states (Boneblades, Abomination, Tox). Implemented material-driven radial fill meters to communicate cooldown progress clearly during fast-paced encounters.

Weapon VFX & Muzzle Flash Logic

Weapon VFX & Muzzle Flash Logic

Blueprint · Weapon VFX

Blueprint logic in BP_SMG controlling dual-side muzzle flash point lights with a 0.02s auto-cutoff timer, weapon recoil integration, and randomized impact VFX.

Niagara Blood Hit Rate-Limiting

Niagara Blood Hit Rate-Limiting

Blueprint · Performance Optimization

Performance optimization gate for bullet impact blood VFX. Uses a 0.1s timed boolean flag to throttle particle system spawns during automatic weapon fire, preventing particle flooding while spawning 30-second persistent blood decals (MI_BloodDecal).

Role

Technical VFX Artist (Freelance)

Engine

Unreal Engine 5

Platform

PC (Steam)

Client

Buzzkill Interactive

Tech Stack:
Unreal Engine 5
Niagara
LiquiGen
Blueprints
UMG
HLSL / Materials
JangaFX

Production Credit: Buzzkill Interactive / Upwork

Steam Store