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HT.
All Work
AAA
Cinematic
Unreal Engine 5

Until Dawn

Lighting Artist · Sparx* (Virtuos) for Ballistic Moon · 2024

My Contribution

Worked on character lighting, placing and refining rim, back, and headlight illumination to maintain character readability in dark horror environments.

Technical Notes

Unreal Engine 5 Lumen global illumination setups tuned for horror cinematic mood

Volumetric fog and shadow optimization targeting PS5 60 FPS performance budgets

Role

Lighting Artist

Engine

Unreal Engine 5

Platform

PlayStation 5 / PC

Studio / Client

Sparx* (Virtuos) / Ballistic Moon

Tech Stack:
Unreal Engine 5
Lumen
PS5

Production Credit: Credited under Sparx* / Ballistic Moon