All Work
AAA
Cinematic
Unreal Engine 5
Until Dawn
Lighting Artist · Sparx* (Virtuos) for Ballistic Moon · 2024
My Contribution
Worked on character lighting, placing and refining rim, back, and headlight illumination to maintain character readability in dark horror environments.
Technical Notes
Unreal Engine 5 Lumen global illumination setups tuned for horror cinematic mood
Volumetric fog and shadow optimization targeting PS5 60 FPS performance budgets
Role
Lighting Artist
Engine
Unreal Engine 5
Platform
PlayStation 5 / PC
Studio / Client
Sparx* (Virtuos) / Ballistic Moon
Tech Stack:
Unreal Engine 5
Lumen
PS5
Production Credit: Credited under Sparx* / Ballistic Moon