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HT.
All Work
AAA
Real-time
Proprietary Engine

Marvel's Wolverine

Senior VFX Artist · Sparx* (Virtuos) for Insomniac Games · 2026

My Contribution

Created gameplay and cinematic VFX spanning blood, debris, water, waterfalls, smoke, fire, and rain.

Troubleshot visual issues in the proprietary engine, including flickering, aliasing, and color mismatches with the surrounding environment.

The footage shown here is a selected part of my work; my broader contributions also included additional shots, engine integration, and VFX debugging.

Technical Notes

Targeted 60 FPS frame budgets on PS5 using GPU profiling and overdraw reduction passes

Proprietary engine pipeline compliance and multi-studio Perforce synchronization

Houdini simulation pipelines for destruction and debris integrated into runtime shaders

Cinematic VFX, Project Context & Credits

Warehouse Explosion and Night Assault are cinematic VFX I handled. Other public footage is project context, not shot-by-shot attribution.

Warehouse Explosion

Warehouse Explosion

My Cinematic VFX

Cinematic VFX I was primarily responsible for on Marvel's Wolverine.

Night Assault

Night Assault

My Cinematic VFX

Cinematic VFX I was primarily responsible for on Marvel's Wolverine.

Official gameplay footage

Official gameplay footage

Official Behind-the-Scenes: VFX & Combat Development

Official Behind-the-Scenes: VFX & Combat Development

In-Game Gameplay: Aggressive & Stealth Combat

In-Game Gameplay: Aggressive & Stealth Combat

In-Game Cinematic Cutscenes

In-Game Cinematic Cutscenes

In-Game End Credits

In-Game End Credits

In-Game Credit

Senior VFX Artist credit under Sparx* - A Virtuos Studio at 13:00.

Role

Senior VFX Artist

Engine

Proprietary Engine

Platform

PlayStation 5

Studio / Client

Sparx* (Virtuos) / Insomniac Games

Tech Stack:
Proprietary Engine
Houdini
EmberGen

Production Credit: Credited under Sparx* / Insomniac Games