Marvel's Wolverine
Senior VFX Artist · Sparx* (Virtuos) for Insomniac Games · 2026
My Contribution
Created gameplay and cinematic VFX spanning blood, debris, water, waterfalls, smoke, fire, and rain.
Troubleshot visual issues in the proprietary engine, including flickering, aliasing, and color mismatches with the surrounding environment.
The footage shown here is a selected part of my work; my broader contributions also included additional shots, engine integration, and VFX debugging.
Technical Notes
Targeted 60 FPS frame budgets on PS5 using GPU profiling and overdraw reduction passes
Proprietary engine pipeline compliance and multi-studio Perforce synchronization
Houdini simulation pipelines for destruction and debris integrated into runtime shaders
Cinematic VFX, Project Context & Credits
Warehouse Explosion and Night Assault are cinematic VFX I handled. Other public footage is project context, not shot-by-shot attribution.

Warehouse Explosion
Cinematic VFX I was primarily responsible for on Marvel's Wolverine.

Night Assault
Cinematic VFX I was primarily responsible for on Marvel's Wolverine.

Official gameplay footage

Official Behind-the-Scenes: VFX & Combat Development

In-Game Gameplay: Aggressive & Stealth Combat

In-Game Cinematic Cutscenes

In-Game End Credits
Senior VFX Artist credit under Sparx* - A Virtuos Studio at 13:00.
Role
Senior VFX Artist
Engine
Proprietary Engine
Platform
PlayStation 5
Studio / Client
Sparx* (Virtuos) / Insomniac Games
Production Credit: Credited under Sparx* / Insomniac Games