Use English when you want production-standard terminology. Switch to Vietnamese when you need a faster mental model without losing the original technical terms.
Study mode
Read the library the way technical artists actually learn
Shader code, node names, and engine terms should remain stable. Only the explanation layer changes language, so the page teaches without splitting the technical source.
Hybrid terminology
Hover a term to see how ShaderLex bridges technical English and Vietnamese explanation.
Start by task
Open the right kind of page first
Open a recipe when you already know the effect you want to build and need graph order, controls, and HLSL quickly.
Magic Energy, Water, Shield, Portal Reuse graph logicOpen a Core Pack when the problem is really UV motion, masking, edge response, distortion, or runtime control.
UV Motion, Mask Shaping, Edge Response Choose the visual laneOpen the style pages first when the look is still undecided and you need to compare stylized, anime, semi-realistic, and realistic directions.
Stylized, Anime, Semi-Realistic, Realistic Solve a production issueOpen Production Notes when the recipe is fine in theory but the shot breaks because of face lighting, rim control, or camera-specific artifacts.
Face Shadow Map, Outline / Rim ControlStyle lanes
Pick the visual lane first
Readable shapes, authored masks, grouped values, and strong art direction.
Water, lava, runes, readable VFX surfaces Current focus Anime / Cel ShaderControlled shadow bands, face-friendly lighting, outline support, and strict value grouping.
Skin, hair, eyes, face planes, cel base Bridge lane Semi-RealisticKeep stylized readability while moving toward believable material response.
Skin, cloth, grounded characters, hybrid lookdev Grounded lane RealisticPBR discipline, correct scale, packed maps, and predictable lighting behavior.
PBR surfaces, terrain, wetness, production-safe baselinesRecipe families
Open a material family directly
Utility docs
Open the supporting documents quickly
Reusable graph logic before it turns into a full recipe.
UV Motion, Mask Shaping, Edge Response, Runtime Control Production NotesShot-level fixes and support cases that do not fit a clean recipe page.
Face Shadow Map, Outline / Rim Control UE5 Library MapThe full branch structure if you need the entire taxonomy and reading order.
Architecture, full recipe index, build rules Style RoadmapThe overview page when you need to compare stylized, anime, semi-realistic, and realistic lanes.
Lane grouping, use cases, direction planning